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doc/avr.txt

asm/ code/ hw/ avr.txt blk.txt bootstrap.txt cross.txt dict.txt ed.txt faq.txt grid.txt hal.txt impl.txt intro.txt me.txt primer.txt protocol.txt rsh.txt sega.txt selfhost.txt usage.txt

Programming AVR chips

(In this documentation, you are expected to have an AVR binary
ready to send. To assemble an AVR binary from source, see
asm/avr.txt)

To program AVR chips, you need a device that provides the SPI
protocol. The device built in the rc2014/sdcard recipe fits the
bill. Make sure you can override the SPI clock because the sys-
tem clock will be too fast for most AVR chips, which are usually
running at 1MHz. Because the SPI clock needs to be a 4th of
that, a safe frequency for SPI communication would be 250kHz.

The programmer device

The AVR programmer device is really simple: Wire SPI connections
to proper AVR pins as described in the MCU's datasheet. Note
that this device will be the same as the one you'll use for any
modern SPI-based AVR programmer, with RESET replacing SS.

This device should have an on/off switch that controls the
chip's power for a very simple reason: Because we can't control
what's on the chip, it could mess up your whole SPI bus when
RESET is not held low. This means that as long as it's connected
and powered, it is likely to mess up your other devices, such as
the SD card.

You could put the AVR chip behind a buffer to avoid this, but
an on/off switch also does the trick and satisfies the low-tech
lover in you.

Programming software

The AVR programming code is at B160.

Before you begin programming the chip, the device must be desel-
ected. Ensure with "0 (spie)".

Then, you initiate programming mode with "asp$", and then issue
your commands.

Each command will verify that it's in sync, that is, that its
3rd exchange echoes the byte that was sent in the 2nd exchange.
If it doesn't, the command aborts with "AVR err".

Ensuring reliability

The reliability of your communication depends a lot on the
soundness of your SPI relay design. If it's good, you will sel-
dom see those "AVR err".

However, there are worse things than "AVR err": wrong data. Sync
checks ensure communication reliability at every command, but
in the case of commands getting data, you might be out-of-sync
when you receive your result without knowing it! To ensure that
you're still in sync, you need to issue a command, which might
spit "AVR err". If it does, your previous result is unreliable.

Here's an example word that reliably prints the high fuse value
from SPI devid 1:

: get 1 asp$ asprdy aspfh@ asprdy .x 0 (spie) ;

Another very important matter is clock speed. As mentioned
above, the safe clock speed is 250kHz. If you use the SPI design
in rc2014/sdcard recipe, this means that your input clock speed
can theoretically be 500kHz because the '161 divides it by 2.

In practice, however, you can't really do that because depending
on the timing of your SPI write, the first "bump" of the SPI
clock might end up being nearly 500kHz, which will result in oc-
casional communication errors.

The simplest and safest way to avoid this is to reduce your
raw input clock by 2, which will reduce your effective communi-
cation speed by 2. There certainly are options allowing you to
keep optimal speed, but they're significantly more complex than
accepting slower speed.

Access fuses

You get/set they values with "aspfx@/aspfx!", x being one of "l"
(low fuse), "h" (high fuse), "e" (extended fuse).

Access flash

Writing to AVR's flash is done in batch mode, page by page. To
this end, the chip has a buffer which is writable byte-by-byte.

Writing to the flash begins with a call to asperase, which
erases the whole chip. It seems possible to erase flash page-by-
page through parallel programming, but the SPI protocol doesn't
expose it, we have to erase the whole chip. Then, you write to
the buffer using aspfb! and then write to a page using aspfp!.
Example to write $1234 to the first byte of the first page:

asperase $1234 0 aspfb! 0 aspfp!

Please note that aspfb! deals with *words*, not bytes. If, for
example, you want to hook it to C!*, make sure you use MOVEW
instead of MOVE. You will need to create a wrapper word around
aspfb! that divides dst addr by 2 because MOVEW use byte-based
addresses but aspfb! uses word-based ones. You also have to make
sure that C@* points to @ (or another word-based fetcher)
instead of its default value of C@.

Access EEPROM

Accessing EEPROM is simple and is done byte-by-byte with words
aspe@ and aspe!. Example:

$42 0 aspe! 0 aspe@ .x ( prints 42 )

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