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2025-03-08

Last modified: 2025-03-08 22:27:52

< 2025-03-07 2025-03-09 >

Isoform

Some ideas:

I'm going to add a "scale" node first. I want it to have a "uniform" scale mode, which scales along all axes, and a "scale along axis" mode, which maybe rotates so that the axis is vertical, scales along Z, and then rotates back? Would that work?

Making ScaleNode is proving really tricky. It is easy to scale the domain along a particular axis, but then how do I unscale the resulting distance? I think I need to know the ratio of the resulting direction gradient to the (1,1,1) direction gradient and then multiply the distance by that much? Either I'm doing it wrong or that actually doesn't work.

Meh, maybe the idea fundamentally doesn't work. I'll just make it change its exactness to "lowerbound" if scaled non-uniformly.

Another idea would be to see if I can make the texturing tools respect "lowerbound" rather than simply isosurface. Not clear.

< 2025-03-07 2025-03-09 >